Luke Grebe's profile

Prehistoric Panic


In this game designed for Android distributed on Google Play (2015), I worked on a team of four (Quentin Young, Trent Cornwell, Hannah Evers, and myself). I was the primary programmer . The team and I chose to use Unity 2D and the code was written in C#.
 
I built the initial navigation and set up many of the gameplay mechanics.  Trent Cornwell and I continually alternated tasks as programmers so we would know each other's code style and know how all of the mechanics worked.  We were able to quickly create and refine the game's mechanics.
 
While working on this game, I learned:
     -How the Unity canvas worked
     -How the Unity editor worked with the scripts in its assets
     -How to handle tags, layers, and collisions in Unity
 
The purpose of the game is to escape the cave-in by running and jumping over rolling boulders, falling stalactites, and few stalagmites on the floor to earn a high score. The longer the run, the higher the score.
 
The player controls both the dinosaur and its shadow, each jumping over obstacles.  The dinosaur (named Mo) jumps over the previously described obstacles and the shadow jumps over shadow boulders.  Either hitting an obstacle will cost one of their combined three lives.  Mo can collect up to seven gems in a level for extra score and an extra life (up to four).  At the end of a "level", a staircase appears that Mo must jump up to reach the next "level".  Failure means a loss of a life.  Success means access to a harder level with a faster increasing score.  Loss of all lives results in a "Game Over" that saves the score.
Prehistoric Panic
Published:

Prehistoric Panic

Help the dinosaur Mo and its shadow escape their collapsing cave by jumping over obstacles and climbing stairs to get further out in this infinit Read More

Published: