Autodesk Maya 3D character development just for the fun of it! Modeled, textured and rendered with Maya 2011. The eyes were made following this great tutorial by John Aurthur Mercader - Basic Eye setup in Maya. Textures for shaders created with Adobe Photoshop of course.
Artwork information
Artist: Ralph Hawke Manis
Date: c. 2015
Medium: Maya 3D Digital Computer Graphic
Dimensions: 24" x 36" 300DPI
Location: Rehoboth Beach, Delaware
 
System specs: Water cooled Intel Core i7-5820K Haswell-E 6-Core 3.3GHz | 32 Gigs DDR4 RAM | 64-bit OS | GeForce GTX 970 4GB 256-Bit Dual Monitor
Jack
Published:

Jack

Autodesk Maya 3D character development just for the fun of it! Modeled, textured and rendered with Maya 2011. The eyes were made following this g Read More

Published: