Entirely created in Blender. Modeled the entire scene and character. Rigged and animated character.
3D Tracked Models into Footage
3D Tracked hand held shot in Blender. Models downloaded from http://www.blendswap.com/user/metalix. Models were modified and had materials applied in Blender. Composited in Aftereffects.
Futuristic Glass Display
Wall Fracture
Using the cell fracture feature in Blender to create the shattering wall. I composited the 3D destruction on to the footage in Aftereffects.
The audio was recorded by me and also added in later using Aftereffects.
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