Run Like Hell
A real-time 3rd person sci-fi/horror experience created for the Sony PlayStation 2
A real-time 3rd person sci-fi/horror experience created for the Sony PlayStation 2
‘Run Like Hell’ was initially conceived as a 3rd person sci-fi/horror experience that would be presented with pre-rendered backgrounds.
The images shown here represent a level section that was developed as a prototype proof of concept. The level of geometric detail in these scenes is immense; everything was modeled as accurately as possible, down to bevels on bolt heads and filaments in light bulbs. Surfacing was realized with traditional texture maps and custom shaders. I was responsible for nearly all aspects of this level’s design and construction.
The images shown here represent a level section that was developed as a prototype proof of concept. The level of geometric detail in these scenes is immense; everything was modeled as accurately as possible, down to bevels on bolt heads and filaments in light bulbs. Surfacing was realized with traditional texture maps and custom shaders. I was responsible for nearly all aspects of this level’s design and construction.