Jack Roberts's profile

College Portfolio - Jack Roberts

Inspired by other horror sci-fi genres such as the Dead Space franchise. This piece of artwork would be seen on posters and box art for promotion purposes. The Void logo itself was created in 3Ds Max first and then edited.
Logo for a game idea which was unfortunately scrapped called Nystasarioth. A fantasy RPG in a world ran by dragons. Despite the design being well planned, the scope of the project was too large for the time we were given.
Detailed artwork of some desert rocks painted in photoshop. During the session I was learning how to shade by using different shades of the same colour to be efficient and effective.
Storyboard scenes for the game Void which was put together in Adobe Premiere to create a short cutscene intended to be implimented when the player advanced to the next level.
Room design for the game Void which was further implemented into the game within Unity. I created this to give other people working on the project insight on how rooms would be layed out.
Concept art for multiple pickups were intended for Void. A stun grenade, a health syringe and batteries which were intended to recharge the players goggles, allowing them to progress.
Multiple screenshots of my 3D forest environment for my rituals project using free pre-made assets from the Unreal Marketplace. A remote forest with a flowing river and a cave on a small cliffside. I utilized particle and lighting effects to make it more realistic.
College Portfolio - Jack Roberts
Published:

College Portfolio - Jack Roberts

This is a portfolio of the various work I did during my time at Penwith college as a games development student.

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