EXHIBIT A. "Caveman Boardgame."
One of the earliest on reccord, this board game was created by Colin circa 1989. Instructions indicate that every time a “six” is rolled the Dinosaur moves ahead. Players may escape Dinosaur’s wrath by spending a turn in the Caveman House (cave?). The game can be won presumably by obtaining a lot of gold and rubies, common currency of cave people.
MEDIUM: White Cardboard that our Aunt who was an X-Ray Tech used to bring us from her work; Marker.
EXHIBIT B. "Spy in Williamsburg Board Game."
This game was made for a 5th grade class project following a school trip to Colonial Williamsburg, for which we had to read the acclaimed best seller “The Spy in Williamsburg.” So the goal of this has something to do with capturing the Spy, I think by chasing him into the hedge maze (upper left) which was, unfortunately, lost. The balance of the game appears to focus around the dreary business of finding and maintaining an 18th century job.
MEDIUM: White poster board; markers; a whole lot of green highlighters.
EXHIBIT C. "Inuit Boardgame."
This game was designed for a 6th grade class where the assignment was to do a project on the Inuits, because, who the fuck doesn't like the Inuits. The objective is something along the lines of collecting enough Snow Blocks to build an igloo (center left) without dying from lack of fish while learning about the Inuits. Beware of the Abominable Snowman (upper right). Don’t get your Komiks wet!
MEDIUM: White poster board; white clay; cards designed on Claris Works Paint for Macintosh LCIII and printed on crappy dot matrix printer.
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(c) Colin Eagan 1998-2015
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