ROLE: MODELING, LIGHTING, LOOK DEVELOPMENT, COMPOSITING
 
This was a test we produced at BUCK to show the client how the CG food we create looks like.
 
I was responsible for all of the Modeling, Look Development, Lighting and Compositing.
For this example, I used a fully procedural shading workflow. There are no texture maps or UVs on anything. There are some Vertex maps controlling the blends between materials, but these are UV-independent as well.
 
Produced at BUCK