Sketching for Fun
A designer needs to sketch constantly, just to stay in form, especially if you are working in transportation, which is very sketch orientated. So there is a lot of work that usually just ends up in old sketch books, folders or in dark corners in your computer. Some of the drawings are quite nice to watch, so why not share.
Please recognize it's just training, usually very fast done, not realistic, sometimes dumb, with focus just on form, not functional or worse. If you like it despite of that, feel free to share.
We had to try it at some point. A study which is inspired by the dustbin fairings of former racebikes. Enjoy!
Another future style study. 
It is very important for a designer to have a good ear to the actual future visions. 
There is at least two kinds relevant for a designer. One that is the overall future vision we know from movies, science fiction novels, comics or concept art. This is mostly more far away but a good indicator of what people think will be their future. The other is adapted to the industry, in this case the motorcycle industry. Those are more like directions or trends that you have to judge carefully, to find out what will really happen, without falling for short term trends.
The mix of both visions is what 's interesting. Especially peoples reactions. Finding the fine line of MAYA - Most Advanced Yet Acceptable. 
Enjoy!
Yamaha R1 Face Study. 
On this one it was important to catch the brand and model identity and form language. Pushing it a bit further, though.
Enjoy!
Dark future vision and style development study. Rough like hell, but ain't that the beauty of it as well? 
One of the fast sketches. Front suspension by hub center steared swingarm. Apart from that the exhaust damper is one of my personal highlights.
This is the idea of a revival of the superbike legend Kawasakis ZX7R. 
Enjoy!
Style study. Have a look at the open worked structure to hold the seat and tail.
Enjoy!
ZOOM advanced design sketching. This sketch is focusing on finding new exciting bodywork forms using a fast render technique.
Enjoy!

The brand new motorcycle concept sketch rendering is ready for take-off.
At this bike I especially like the open tail section, which is build out of spoiler like surfaces. The alignment of the mufflers and the rear shock I like as well.
The general form language aimed to be sportive/aggressive with a bit Sci-Fi in it.

Enjoy!
Finally there was time to get used to the Wacom a bit. What would be more appropriate than a blood red race bike. As always: It is a fun sketch, even though it's finished a bit more intense. Those sketches are used to independently develop ideas and to keep the sketching skills alive.
My personal highlights are the open worked bottom end and the underseat exhaust.
Enjoy!
I've been using a speed painting technique here, where the process is more painting like, not so much sketch based than usual. It was supposed to be a quick n' dirty one. Wasn't that quick, after all, but therefore proper dirty! Not too happy with the result, but I think it's ok to share.
Finally we got a new motorcycle rendering out!
The illustration shows an MV Agusta racebike study. The form language contains many of MV's typical elements, plus has been a playground to develop our own style, skills and ideas.

The sketch has been made on paper, the illustrating part's been done digital, again with mouse only.

Enjoy, and share if you have been appretiating the design!
New study out now! This one was done to test stuff like color combinations, which are a little wild this time, and some drawing techniques. The motive is about a facelift for racebike concept ZOOM Rih.
Racing is and always has been the purest form of motorcycling. Technic on the limit. The limit of time, knowledge and general conciousness. As well as new bikes are developed, sometimes you can adopt older thoughts and fit them to actual thinking.
The sketch below is a homage to these older styles, but has a personal background for me as well.
I own a MZ ES 250/2 Trophy from 1969. The bike has been kept in a garage, with very few milage on it, by an elderly member of our family, who bought it as a new one back in the days and gave it to me for just a few bucks.
Actually I am building it up to get it running again. But I have some thoughts about its future, I brought on paper here. I'd like to combine new technic with the old one and build some kind of a vintage racer out of it.
The bike has a swingarm in front, which gives a unique riding experience, especially when braking, because the front does not bounce in when one hits the brake. This led to some totally new style possibilities. Designers were able to create a nice flow from tank to the front, because they didn't have to mess with a telescope fork. I definately want to keep this.
The original rear part is way to heavy for a racer, so I changed that into some puristic, spartanic and light tail. The exhaust is put up to it, to boost the possible lean angle. The original position under the footpegs and the ciguar shape was not helping it. The form of the new exhausts are inspired by old MZ racing tech. The double conic form was, by the way, invented by an East German engineer, working there. It still is two stroke state of the art. Formally it has been arranged like little machine guns, adding a even rougher expression to the bike. The rest is pretty much the result of a good chop. The heavy fenders, for example are reduced to a minimum, Airbox has been exed as well, just some direct filter on top of the flatslide carburators I'd like to ad, and that's it.
The sketch itself is made by ball pen and has, except for the vintage shader, not edited at all.
Have a look over my shoulder. Typical page of my sketchbook. No post editing here, just pure traditional sketching work including nothing more than pencil and paper.
Those sketches are fun and release for me. I do them usually at nights, while watching TV (more or less), enjoying the freedom of mind without the boundaries you got when you work for a certain project.
So this is pretty much pure me.
You do see a typical ideation process here as well. Most times I am starting to work on one idea, trying to get it on paper. Different perspectives are helping to make it concrete and sharpen it. I try to vary the forms to check which of all possible solutions satisfy me the most. Of course sometimes it changes in the process. That could be triggered by a line that did not end where it supposed to be, giving the brain a new picture it didn't even think of in the beginning. If I like it I go for it, if not I try to push it away.
As I do lots of those variations and lots of sketches in general, it is good to have a little marker helping to find the good ideas fast. I circle them usually. Most times adding an arrow to the circle, so it hopps in my mind quite fast when I review the sketchbook again. Thus what you see here is in fact a lot of crap with few cool ideas I will keep in mind. I think the bunch of those ideas I constantly create and try to keep in my head forms big parts of my personal style as a designer. Because sooner or later, consciousely or unconsciousely you will use some of them again. So even if it is fun in many ways, in the end it is also work after work.
It should have been a fast face study. Then I got hooked by the air intake idea. In the end I put a little more efford in it than I wanted to in first place. Anyway, result is woth the time, I guess.
Sketching for Fun
Published: