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    Art Director of Gears of War Ultimate Edition
As Art Director on this project I was responsible for everything the player experienced from the opening menu screens to the end credits. I directly directed four teams on three continents to achieve one of the most anticipated experiences of 2015.  Thanks to the fans, all the support and a huge effort - this was not just a reskin - but a 'from the ground up' remake of one of Xbox's most sucessful franchise products.