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Desert Retreat | UnrealEngine4 real-time scene

Desert Retreat - Unreal Engine 4 real-time scene

Created by: Juraj Talcik | Veronika Demovicova | Matus Talcik
Music credit: Lights&Motion - Rise
 
Ever since I saw latest Mad Max, Fury road I was fascinated with the Citadel structure. The green slope is only visible for moment but stuck to my mind. The concept while stretched isn’t implausible and offers perfect solution for modern terraformed mesa mountain with winery for future noveau rich. So this is what what we went with. It’s not necessarily situated in current times or current world. Could be anywhere,.. it’s simply this dirty, reddish desert area allowing just slight living conditions under the right technology. After all, soon enough, we’ll be building something like this on Mars. The free-flowing architecture is reference to Zaha Hadid, whose shape vocabulary we think fits well with rock structures which it imitates in our case. 
 

Our final entry into Ronen Bekerman's/EpicGames'sVineyard challenge. 1 minute of full real-time animation done in UnrealEngine 4. The animation features no post-production and is straight output with exception of music track. It comprises of past two week's work done by me, Veronika and my brother Matus, where we all learned UE4 from scratch, battled problems alongside, entered wrong paths (cloth simulation disaster.. good 3 days wasted). We're sort of happy and proud to have done this, as it was perfect opportunity to finally learn something new, something we couldn't find inch of time or motivation during full year. A fast-track approach to broadening horizons.
Desert Retreat | UnrealEngine4 real-time scene
Published:

Desert Retreat | UnrealEngine4 real-time scene

Our final entry into Ronen Bekerman's/EpicGames'sVineyard challenge. 1 minute of full real-time animation done in UnrealEngine 4. The animation f Read More

Published: