Rikard Eide's profile

Game development at UCT

Blockr
A game concept created at UCT's Game Jam november 2014.
It's a cooperative puzzle multiplayer where three characters are stuck in different planes in an isometric block world. The goal of the game is to get each character to stand on their respective goal positions indicated by pressure plates. In order to reach the goal positions, each character have to help the others by pushing blocks around.
Level design proof of concept. This game is currently not playable.
The game development was started in Lua using the LÖVE framework, but never finished. 
Gravity Game

You and your mini-bot fly around in space picking up parts to your space ship that went missing after crashing with a cloud of small meteors. You do this while listening to classic hip-hop music. When a part is found, the bot automatically finds the way back to the space ship, and guides you back there. Then you go again, looking for new parts. Oh, and you grow when you pick up a wrench/part, just because.
 
Game developed in Java.
 Available for download at github.
Game development at UCT
Published:

Game development at UCT

A game concept created at UCT's Game Jam november 2014.

Published: