Consuming is a natural human behaviour. To stop consuming and designing would be impossible. However, it is a challenge for designers to discover approaches, products and technologies to make “consuming” more “sustainable”. Designers shape the world and sometimes, shape social behaviours as well.
This thesis aims at understanding the user/product relationship and how product design can influence it. The goal is to find the key to designing products that would last for more than a typical product lifespan, while giving the user a rich experience that would last for a lifetime, and sometimes passed down to the next generations as well.
In a world of commodities, Product Design ought to create stories for the user to feel more personally attached to his belongings. Memories and Nostalgia, the only factors the 5 designer cannot completely control are the most important factors that influence product attachment. The final product of this thesis, “the cocoon”, switches roles between the designer and the user, and makes sure the user becomes attached like never before.
In a world of commodities, Product Design ought to create stories for the user to feel more personally attached to his belongings. Memories and Nostalgia, the only factors the 5 designer cannot completely control are the most important factors that influence product attachment. The final product of this thesis, “the cocoon”, switches roles between the designer and the user, and makes sure the user becomes attached like never before.