Richard Pritchard's profile

3D Artist Magazine tutorial

3DArtist Magazine: Character design and development
A 9 page tutorial I did for issue 37 and issue 38 covering ZBrush, Mari, Houdini and Nuke pipeline.
Based on my concept character AURA, 3DArtist magazine editor Sarah Slee commissioned me to create a tutorial covering the basic outlines of how big studios create characters. Its not fully comprehensive but it will give you a little insight of how the big guns make it happen.
Aura: Original concept
Issue 38 cover
This was created after the magazine render, notice the crystal is more like how I wanted it, dark lifeless but still with a hint of life. The skin was also meant to be more like coal, if I had time I'd also make one of his horns crystal.
Wanna buy the toy version?
3D Artist Magazine tutorial
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3D Artist Magazine tutorial

Digital Character design

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