Jason Wozencroft's profile

UBISOFT - Splinter Cell Brand Experience Design


Splinter Cell Blacklist Brand Experiences
Experience design for a global gaming brand

Creative Director for Splinter Cell Blacklist Branded Experiences (Ubisoft Toronto)
Direction of all branded experiences (digital/print/interactive) for the hugely popular Splinter Cell Franchise. This work includes online/offline materials and is a culmination of 2 years of work at Ubisoft Toronto partnering with the Marketing Division
E3 Ubisoft Media Briefing  -  splinter cell blacklist feature - Projection mapping immersive splinter cell experience showcasing the newest title blacklist. As the game had been seen by the public prior to E3 it was important to showcase the brand in a new and innovative manner which would appeal to a broader fanbase as well
[agency / leviathan]
splinter cell blacklist featured in xbox magazine (front page and full article artwork)
E3 splinter cell blacklist swag package (custom designed t-shirt, limited edition graphic novel, collectible splinter cell speaker)
inauguration trailer
[agency / sunny side up]
steelbook cover for splinter cell blacklist - for sale in canada only
svm returns trailer
[agency / sunny side up]
inauguration trailer
[agency / hammer]
splinter cell echoes cover - E3 special edition, numbered and limited quantities
[artist / Nacho Yagüe}
Shadownet brand logo used for splinter cell's online presence
https://shadownet.splintercell.com/

UBISOFT - Splinter Cell Brand Experience Design
Published:

UBISOFT - Splinter Cell Brand Experience Design

event based brand assets for Splinter Cell Blacklist, a Ubisoft Toronto Production

Published: