This is my version, and fan art works at the Gray Fox from Metal Gear
I decided not to dwell on the high poly model and made the game model with textures on old
technology shader with specular color and power map.
For realtime rendering I used xoliulshader 2 screenshot made from 3DSMax viewport
This is character have four textures 2048 x 2048
I decided not to dwell on the high poly model and made the game model with textures on old
technology shader with specular color and power map.
For realtime rendering I used xoliulshader 2 screenshot made from 3DSMax viewport
This is character have four textures 2048 x 2048