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Power armor suit. 3d character

 
3D character. Power armor suit for online mobile game
The work of 2014. 3D game Player Character for a mobile online game. Power Armor Suit 3d model by client’s sketches. High polygonal sculpting in Zbrush, retopology, texturing in Photoshop with DDO (Quixel Suite). Base rigging done with Mixamo automatic online rigging tool, later the rig was corrected manually in 3ds Max for better mesh deformations when animated.
Inward the Suit fits the Base Male 3D Character in a casual clothes to be able to remove a parts of Armor Suit. 3D meshes of the Power Armor and Base Character has a one skeleton and similar topology to avoid the intersection of meshes when animated. Textures 4096 px: Diffuse Map, Normal Bump, Specular Map, Gloss Map.
Zbrush ink shader
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Power armor suit. 3d character
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Power armor suit. 3d character

3D game Character for a mobile online game. Power Armor Suit 3d model. High poly sculpting, retopology, texturing, Rigging. Also was done female Read More

Published: