Sci-Fi Corridor
UDK environment
Below are some images of a sci-fi corridor environment that I'm working on. This scene was constructed from rough 3ds max file and a concept image, both of which were supplied to me. All assets for this scene were modeled in high detail and baked down to normal, spec and color maps. Tools used for this project include 3ds max, UDK, photoshop, crazyBump and marmoset.
Screenshot from UDK showing lighting and normal map details
Wall detail screenshots from marmoset showing wireframe and normal map details.