AR Muse is a series of AR research projects.
Objective : Study the effect of kinesthetic learning via AR technology
Platform : Google Play Store
My role : Content generator & Visual designer
Timeline : 3 months
Exhibition : Singapore Science Center, 2015
Background :
AR muse is a brand umbrella for various AR projects aim to utilize AR tracking capability to study the effect of kinesthetic learning. It consists of Project Bee, Project Butterfly etc and have been showcased in Science Center for public, especially kids. Keio NUS CUTE center (a research lab based in Singapore) wishes to validate the hypothesis that one learns with body movement would result in higher retention rate. Hence, these projects were developed as a series of mini AR games that educate young learners some uncommon facts about inserts as they move the mobile devices over a huge wallpaper to complete the games. Upon completion, simple quiz was conducted to measure their memory retention.
Objectives:
Develops engaging AR games to encourage simple body movements and educate young learners uncommon facts.
Target Audiences:
Like-minded individuals who play casual games. They enjoy interacting with public art installation.
Responsibilities:
- created storyboard with uncommon facts about inserts.
- iterated game play and interactions
- designed graphical AR markers to increase AR tracking and attract players
- generated, animated and optimized game characters for mobile AR applications for Android.
Thanks for your time.