Lex te Loo's profile

A virtually generated actuality: Game City

Inspired by the generic world of the Hong Kong Metro; a world of movement, speed and rapid change, I developed an experience generator for the world of online gaming. Through a route which celebrates disorientation the focus of the user can be directed towards graphical display of an online reality. The program in the generator can update and upgrade at any time without destroying the links between. The constant changing world of online gaming creates a new construct of social coherence, can this be translated into the physical world?
As part of a studio by Marc Koehler at the TU Delft. On architecture from the perspective of space and movement. And the implication of that space as an encounter with the environment, being part of that environment.

"Superstrings of graphics, transplanted emblems of franchise and sparkling infrastructures of light, LEDs, and video describe an authorless world beyond anyone’s claim, always unique, utterly unpredictable, yet intensely familiar.” (Koolhaas 2004)

Rem Koolhaas, "Junkspace" in Content, ed. AMO-OMA/Rem Koolhaas et al. (Köln:
Taschen, 2004), pp. 162-171.
Hong Kong metro, a blur of movement: Producing space. (Photo taken during my study trip with the TU Delft to Bejing, Shanghai and Hong Kong)
Applied graphical reality
Experience generatior consists out of the typologies: Stand, Block, Atrium activated by the escalaror and airconditioning.
A virtually generated actuality: Game City
Published:

A virtually generated actuality: Game City

Inspired by the generic world of the Hong Kong Metro; a world of movement, speed and rapid change, I developed an experience generator for the wo Read More

Published: