Marcin Borowiak's profile

Early stages of modelling a car

Before I start modelling a car I always start with gathering informations about a car. Try to find best possible photos with highest resolution. When I have that then I start with photo matching in Image modeler software. Usually 5-6 images will do the job and after creating reference points all across the images I can get accurate cameras which I can import in 3ds and then create spline cage. Here you can see early spline cage and camera with backplate in 3ds max:
After I have nice spline cage the modelling begins. Using all cameras setted up I try to make simple base of the car. When I'm sure about how the base is looking I can collapse my base with turbo smooth modifier and then I can start with detailing parts of car and cutting everything.
Volvo S80 was created from photos from I think "Geneva International Motor Show". Here it is finished.
This is old project from 2013-2014 however making simple base model is the best way for me for creating high end models. Not only automotive but also anyother things like furniture etc.
Early stages of modelling a car
Published:

Early stages of modelling a car

Simple breakdown

Published:

Creative Fields