Dylan Tarre's profile

Zeal Play (2014-2015)

At Zeal Learning as the Founding Designer, one of the significant features we developed was Zeal Play. Zeal Play revolutionized classroom learning by leveraging the use of tablets, phones, and classroom projectors. Zeal Play was an interactive learning game that provided students with tailored questions based on their individual skill level. 




Zeal Play was an interactive learning game that provided students with tailored questions based on their individual skill level. We ensured fairness and healthy competition among students by adjusting the difficulty of the questions according to their common core knowledge and performance. This approach allowed every student to participate actively and challenged them without overwhelming them.


Space\

To engage with Zeal Play, students simply needed to log in on their classroom laptops or tablets and hit the play button. By doing so, they could join the game and start accumulating points. We also implemented a leaderboard system, where students could see their progress and compete with their peers.


Space

We also implemented a leaderboard system, where students could see their progress and compete with their peers.




Furthermore, Zeal Play offered a gamified element by allowing students to customize their avatars using the coins they earned through gameplay. 

This feature created a sense of ownership and personalization, increasing the students' motivation to participate and progress.




Overall, Zeal Play was a groundbreaking addition to classroom learning, providing an interactive and engaging learning experience while fostering healthy competition and personalized learning opportunities for students.


Zeal Play (2014-2015)
Published:

Owner

Zeal Play (2014-2015)

Zeal's Play section turned Common Core into a game that students loved to play. It made assessment fun for the classroom.

Published: