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Magma - 3D
Character design
3D version of the original concept of "Magma", the "lava rock" creature. I've changed some things of the original concept to fit best in the 3D project.

Modeling, rigging and composing with Blender 3D. Textures in zBrush. Post-production in Photoshop.
The original concept, made in Photoshop.
The 3D version of the concept have some changes, it looks less "cute" and more like a creature. 
The scene setup is very simple, just three difuse lights, and  one specular.
The composing node setup.
The final render. I removed the spots and made some crackles on the skin.
The final version of the concept. In the post production I added some smoke and made a simple background.