• Add to Collection
  • Tools Used
  • About

    About

    Carnage was a car crashing iOS game, similar to the crash mode in burnout games. It was built for a 2nd gen ipad, and being a physics heavy game … Read More
    Carnage was a car crashing iOS game, similar to the crash mode in burnout games. It was built for a 2nd gen ipad, and being a physics heavy game had very tight technical budgets for the art. The game was completed but never released. We actually ended up making most of it twice due to new technology/workflows. I over saw the entire art production for the game, including 3D cars, 3D environments, User interface, cut scene art, branding and marketing. Read Less
    Published:
Carnage was a car crashing game, similar to the “Burnout” series crash mode on older console games.

I was responsible for all of the Art side of the game, and had some input into the gameplay design itself.

It was a mobile game, but as at this time we were working with first generation iPads and second gen iPhones, the technical budgets were strict and processes complex.
A break down for a levels art. It had a strict triangle limit and one texture to keep performance high.
As well as all the in game graphics, I was also responsible for creating the UI and marketing materials.