SPYRO "DAWN OF THE DRAGON"
EARLY CHARACTER DESIGN FOR THE VIDEO GAME, 2008.
EARLY CHARACTER DESIGN FOR THE VIDEO GAME, 2008.
We explored several tracks in the early production of SPYRO. But soon the idea of creating foes of elementals stuff, such as rock, wood, or clay seems to be evident. Here are the first steps that I had developed. Later we had to mix different proposals. But some of the roughs of the characters show here, formed the basis for enemies of Spyro. Here is an opportunity to discover the "Bad guys" in their first version.
Below: The good guy: The desing of HUNTER.
Final version of HUNTER, painted by Véronique Meignaud.
Below: rough design for the MOLES !
Below: rough design for the MOLES !
Drawing the large GOLEM.
Working in collaboration with Yannick Corboz
Working in collaboration with Yannick Corboz