None of This Was Real
None of This Was Real is a series of oil paintings that portrays fictional scenes of objects randomly generated by a computer program. These objects are a product of code written by the artist and rendered using a global illumination ray tracing engine. They are effectively subjects for still life. But there was never any life – any reality – in the subjects. Everything was virtual and simulated.
 
The software for creating the reference images was written in Processing, with the additional help of toxiclibs for geometry creation and Sunflow for the global illumination rendering engine.
 
Please visit the project's page on my website for pricing information and purchase inquiries: http://mikecreighton.com/none-of-this-was-real-2015/
 
 
 
 
Object Cluster 1
11" x 14"
Oil on canvas
 
 
 
 
 
Object Cluster 2
20" x 20"
Oil on canvas
 
 
 
 
Object Cluster 3
24" x 18"
Oil on canvas
 
 
 
 
Object Cluster 4
20" x 20"
Oil on canvas
 
 
 
 
Object Cluster 5
11" x 14"
Oil on canvas
 
 
 
 
Object Cluster 6
20" x 20"
Oil on canvas
 
 
 
 
Object Cluster 7
36" x 18"
Oil on canvas
 
 
 
 
None of This Was Real
155
1,160
5
Published:

None of This Was Real

"None of This Was Real" is a series of oil paintings that portrays fictional scenes of objects randomly generated by a computer program. These ob Read More
155
1,160
5
Published: