Hazim Al-Hakeem's profile

3D Mech-Robot Model

I created Mech-Robot model as part of my specialization class at SAIT NMPD program. The idea behind creating this character was to use it in a video game as Boss character. I used 3ds Max, ZBrush and Photoshop for creating the concept, modeling and texturing. The Mech-Robot poly-count is around 8k, which can be optimized even more. Also, I’ve created the entire texture diffuse and normal maps for all separate parts.
Mech Robot normal map
Mech Robot diffuse map
Mech Robot posed in ZBrush ready for 3d printing
3D Mech-Robot Model
Published:

3D Mech-Robot Model

I created Mech-Robot model as part of my specialization class at SAIT NMPD program. The idea behind creating this character was to use it in a v Read More

Published: