I created Mech-Robot model as part of my specialization class at SAIT NMPD program. The idea behind creating this character was to use it in a video game as Boss character. I used 3ds Max, ZBrush and Photoshop for creating the concept, modeling and texturing. The Mech-Robot poly-count is around 8k, which can be optimized even more. Also, I’ve created the entire texture diffuse and normal maps for all separate parts.