Our first realization was that, in a game, you control a pilot that controls a vehicle. While being realistic, it’s not really immersive, so we decided to get rid of the pilot and make an unmanned vehicle instead.
Having no pilot, we were able to design an extremely aerodynamic vehicle, with long flat horizontal volumes, which echoes Volkswagen’s current DNA. Indeed, they have a strong desire to optimize and reduce the Cx of their vehicles, just like the
XL-1, for ultimate efficiency.