John Carimando's profile

Pixel Earth Platformer Engine

The Pixel Earth Platformer Builder Prototype allows users with little to no programming skill build a game. 
To create a playable environment the user would load image maps. These large images would be disseminated by the game builder. If there are consecutive images along a horizontal plane the builder would animate the pieces. Otherwise the piece of scenery would be static.
 
On the left the user would select what layer the scenery would be painted on. At the top would be the opened image map. Its images made into tiles. The user would then paint the images in the play area in the middle.
The user can open more image maps and layer the images on to the play area in the center to make a scene in a game.
The user then can save her progress in a .cog file. This file would contain all the needed information for the game to function in the adjoining Pixel Earth Game Engine.
Pixel Earth Platformer Engine
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Pixel Earth Platformer Engine

Conceptualized methods, designed user interface, and created content for game building engine on windows and xbox.

Published: