Mario Tran Phuc's profile

POLYFORCE - 99FRAMES 2K15

As an homage to one of my childhood's most favourite game titles i made this title opener for the 99Frames Cinema 4D community project 2015: 99frames.netTo achieve the transformation from a flat surface into the Triforce i developed a fully dynamic "cloth to rigid body rig"
based on a traditional japanese origami crease pattern that is able to fold into triangles. 

Tools used within Cinema 4D R16: Standard Renderer, XPresso, Cloth & Dynamics, Mograph, Reflectance Shader
Noise Shader (Surrounding Rune Pattern), No Plugins

Photoshop CS 6: Triforce Rune Redesign / After Effects CS 6: Compositing, Grading & Edit
Amazing Sound Design by Wolfram Gruss: wolframgruss.com
 
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POLYFORCE - 99FRAMES 2K15
Published:

POLYFORCE - 99FRAMES 2K15

POLYFORCE (Homage to Nintendo´s Zelda) : Entry for the 99Frames Cinema4D Challenge 2015 by Mario Tran Phuc

Published: