Bomper Studio's profile

The Leek // 99 Frames

Recently we decided to develop our Leek mascot into a 3D character -- and then we sliced him in half. First we took our initial concept and fleshed him out, adapting him from a flat and simple 2D character into something more detailed. With this new design in place, we drew up paintings and a turnaround to act as guides throughout the modelling process.
Design development sketches
Turnaround model sheet
Digital painting for detail reference
We sent our concept and design package over to Boxel Animation, who sculpted the model in Zbrush before handing it back. Our team then amended, rigged and textured the model in Cinema4D.
 
Revised 3D model by Boxel Animation
While the Leek was being built we drew up storyboards and an animatic for a 99 Frames animation that would serve as the character's debut adventure. Once he was fully modelled and rigged we set about building up the scene and environment, before finally animating the sequence in Cinema4D. VRay renders were taken into After Effects for grading and post-processing, and then sent to Premiere for fine editing and sound design.
Rough storyboard, later timed as an animatic
Wireframe, ambient and beauty render of kitchen environment
Still frames from final animation
The Leek // 99 Frames
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The Leek // 99 Frames

Recently we decided to develop our Leek mascot into a 3D character -- and then we sliced him in half, implementing him in a short animation for t Read More

Published: