The Polyseum, Polyseum's eponymous multiplayer map, was a joint creation designed and built by myself and Pablo Ortiz.
The Polyseum follows standard map dangers such as the ability to fall through crevices, but also includes one additional hazard: at random intervals, nighttime descends upon the arena, and deadly pendulums swing through the battlefied and pose a threat to players of both sides.
The Polyseum follows standard map dangers such as the ability to fall through crevices, but also includes one additional hazard: at random intervals, nighttime descends upon the arena, and deadly pendulums swing through the battlefied and pose a threat to players of both sides.