Game designers and developers utilize core elements such as rules, goals, reward systems and voluntary participation to keep games engaging and entertaining. Likewise, people in reality spend resources like time, energy, money in order to overcome various challenges that reward them with achievement such as good grades, wealth, social attentions throughout the stages of their life.
Even though there are challenges that are difficult or sometimes impossible to achieve, people in reality have more options than just a one-way path. Applying the gaming perspective to their life can encourage them to think about it in a different, potentially more entertaining and beneficial way. Level On presents an attempt at applying this approach through a simplified adaptation of designer’s own life experience.
Direction & Animation: Mu-Ti Huang
Music: Meng-Mei Kuo
Parsons School for Design BFA Design and Technology
© Mu-Ti Huang Class of 2015