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Star Citizen Game Weapon Design

The image above is rendered in Corona Renderer.  The video below is rendered in the Cryengine using the flow graph editor for animation and custom particle effects.  A few lens flares were added in post:
Current Particle accelerators are prohibitively large, for instance the LHC is 27km in diameter and weighs in at 38,000 tons...

This is because the magnetic fields aren't strong enough to contain the accelerating matter in a smaller chamber. The magnetic strength of a material is limited by the current strength and tensile strength of the material. So with future power sources and stronger materials we will see smaller comparable accelerators.
 
Quadrupoles are magnetic arrays with opposing magnetic fields that encircle a particle beam, effectively steering those particles.

Quantum locking is a real-life physical phenomenon. A disc with a 3" diameter and a superconducting layer 2mm thick could levitate 1000kg...completely negating the force of gravity. Currently we need to cool materials to low temperatures to achieve superconductivity i.e. the Large Hadron Collider Particle Accelerator in Cern has some of the coldest temperatures to be found anywhere in the universe. Perhaps not a problem in space, but not ideal for atmospheric jousting sessions.

It is not unreasonable to suppose we could have room temperature superconductors in the future, we're already seeing these properties in novel materials like carbon nano tubes at much higher temperatures.

We have a fusion reactor in the UK, if the plasma touched the containment structure it would melt...this was the inspiration along with the Large Hadron Collider:
Below, a script to automatically create UV's for high resolution models.  To get the highest quality it's best to texture the high reolution models before baking to the game assets.
Cryengine setup:
Textures & Decals:
Star Citizen Game Weapon Design
Published:

Star Citizen Game Weapon Design

Weapon Concept for Star Citizen, The Next Great Starship.

Published: