Future Primitive House, by Sou Fujimoto, was the basis for analyzation, and representation course. Given the task of analyzing the FPH to the phenomenological extent, and the edge of physically altering the house to fit my conceptual relation, I explored numerous styles in order to further my skills of creating a speakable drawing.
Exploding the constructed axonometric allowed for a new study of space and slab relation. Not maintaining line weights and depth within the core of the house created a visual initially thought to provoke misdirection and disorientation.
Rotating the house within itself was a literal approach that ultimately supplied no conceptual understandings, and was quickly abandoned.
Allowing a path to dictate the usage of slabs determined which were not vital, and could be extracted and utilized in constructing walls around the path.
As easy as it was to introduce vertical planes, I determined it was at this point useless to continue. A new approach was begging to be utilized.
View cones prevailed in the thought process, and utilizing views, and manipulating them became an exciting concept.
Moving into the final chapter of the project, due to time, the goals were to create two drawings that captured the idea of devising a path similar to a maze, understanding the importance of individual views along the path, and incorporating a background that provided a disorienting feeling, and would essentially act as that factor within the maze.
Sucessive perspectives allowed for the final drawing to incorporate the surrounding and understand the presence it plays within the concept. Creating a panorama of views stitched together with motion blur captured the goal of disorienting the viewer, and allowed for the drawing to speak for itself.