SKRILLEX SPACESHIP-DJ BOOTH 2014
More than a year later I can post all the work I did for my fella Skrillex with my friends at Production Club.
I was hired by Production Club to create the last spaceship dj booth from the white paper to the final 3d model and visual aesthetic.
Here you can check how this guys use to rock hard and how many people were involved in this huge project:
At the same time I was contacted by Jens Kellerman from Wacom Europe to congratulate my portfolio and talk about how Wacom stuff is a bunch of perfect tools to do my work.
In this conversations I told him I was curious about their new companion tablet perfomance and the change it would be for nomad artists. This results in that wacom Europe, through Flor Calveiro, their spanish press agent, sent me a companion to test and give some impressions.
After both happy incidents I decided to do all Skrillex Spaceship project in the Companion, doing a hard-core project in just one single device, no matter where I was.
Here you can check the results, from my first 'no rules' approach to the final 'ghetto graffiti' definitive model for fabrication.
FIRST APPROACH WITHOUT RULES
In early steps of the project Miguel Risueño(Show's Production Designer and good friend) suggests me to do a first approach to dj booth without constraints of fabrication, just imagine something cool that can be 'Skrillex' related.
For my first idea I play with 'anime style+spaceship+robot head+graffiti elements+ghettoblaster speakers',
having all of this concepts on the table I sketch this, a mix between a robot head, light weight spaceship and some graffiti and urban culture elements.
After make the first 'just for fun' idea I started to find a cool and pregnant approach, testing a lot of different ways to solve what Skrillex needed for his live shows.
In this early steps the only constraints where 'space to perform' and 'nothing on the head', related to any part of the scenic design that can makes the artist feel claustrophobic.
FIRST 3D ROUGH CONCEPTS
After all the sketch process we decide to explore deeper some of the ideas, creating rough 3d models with their evolution, because one of the principal constraints of the project was the 'evolution skill' in any point of the live show.
Below this words there are some 3d explorations that finally weren't deeper developed.
BETA CONCEPTS, LIGHT & DARK FIGHTER
At that point of the process, with some decisions on the table we did two separated approaches.
This concepts were tested on scenario cg replicas, for full light and presence tests.
OWSLA FIGHTER, FINAL CONCEPT
After review those two versions the client suggested to work in the second approach, the dark fighter.
I tryed to go deeper in some design elements of that design and try to find a balance between an spaceship and a scenic element. My final conclusion was to create those negative space triangles on the spaceship's surface, this solution keeps the shape and volumen, but adds interest in light terms and gives more space to the background scenic visuals.
Before to start this project, around a year before I did a 'graffiti mod' on the old spaceship dj booth, finally done by my friend and graffiti crew partner ALONEGAS for the european spaceship.
With this as antecedent Skrillex wanted to do this new spaceship with a full graffiti work on the ship's surface.
This were the options I did , more or less full painted.
After all of this, if you are still hungry you can watch the red bull documentary about this project, where you can view the final result on stage. If someone ask to himself who of them is me, the answer is nobody, I was in my cave working hard on this and the documentary was done in L.A.
Me & my team taking care about some important aspects of the production, she's the brain, I'm the muscle