This film is about the dialogue between glitched videos (final outcome); the dialogue amongst live-action, glitching, projecting, datamoshing, re-photography off the screen and compositing; and lastly--actual human dialogue through the sound.  
 
The concepts of methodology for the film were feedback, sampling and straight-ahead.  Each part of the process was a response to the previous result.  Below are some screens grabs of various iterations throughout the process.  The first one is the original piece of footage and was a piece of waving plastic.  Subsequently, it was tampered with, glitched, projected and filmed, etc.
Sample Pages from my Logbook
 
It was important for me to write down what part of the video's code I tampered with as I glitched footage so that I could repeat the glitch again if necessary.
Dialogue
Published:

Dialogue

The aim of this film was to control the animation of video glitches via sampling clips in extreme close-up zooms (1600% in AE) from five differen Read More

Published: