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    When I was asked by Monastery if I’d like to design a series of videos for a project related to the release of the Mortal Kombat X, the answer wa… Read More
    When I was asked by Monastery if I’d like to design a series of videos for a project related to the release of the Mortal Kombat X, the answer was an immediate and ecstatic “Yes!” Being a life-long and one-time hardcore gamer, not to mention a huge fan of the Mortal Kombat series — I jumped into the project with loads of enthusiasm and excitement. Working closely with Monastery, my task for the Visual Effects was to “wow” Monastery’s client, GoodGame — an eSports marketing company out of San Francisco — I quickly took to task the conceptualization and production of multiple VFX video sequences to be implemented into the header of the Mortal Kombat X launch party minisite thrown by Warner Bros. Games. Read Less
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Mortal Kombat X
Minisite Visual Effects
 
When I was asked by Monastery if I’d like to design a series of videos for a project related to the release of the Mortal Kombat X, the answer was an immediate and ecstatic “Yes!” Being a life-long and one-time hardcore gamer, not to mention a huge fan of the Mortal Kombat series — I jumped into the project with loads of enthusiasm and excitement.

Working closely with Monastery, my task for the Visual Effects was to “wow” Monastery’s client, GoodGame — an eSports marketing company out of San Francisco — I quickly took to task the conceptualization and production of multiple VFX video sequences to be implemented into the header of the Mortal Kombat Xlaunch party minisite thrown by Warner Bros. Games. 
To be considered the finishing move of the minisite, I created multiple videos utilizing visual effects based off of the game’s already stunning official key art. Retaining the original art direction and also improving on an already gorgeous looking visual was a task in itself.
I began creating various elemental effects such as fire, lightning, rain and snow that would be composited over the characters. To add more depth to the videos, support effects such as heat distortion, smoke, embers, sparks and steam were created. To tie it together, the characters were given a subtle “ready” animation — as if the characters were in their fight stance, waiting for that familiar voice to say “Round one…fight!”.
In this case, “less is more” is true
While the work produced was something to be proud of, ultimately the client chose an alternate route. In this case, the quality of the work mattered but we still needed to stay on-brand. Despite having the work rejected, completing the project on a very tight deadline was accomplished through communication, collaboration and an organized, fast paced workflow.