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Cosmos - kirin PV Rendered realtime in Unity 5

First ever concept.
Setting up Hair & Cloth physics
Setting up SSAO, environment, and other particle system.
Animating
Rendering. 0.71 seconds per frame. Rendering 600+ frames (30 seconds) with 24FPS and 2K resolution only requires 4 or 5 minutes.
Cosmos - kirin PV Rendered realtime in Unity 5
Published:

Cosmos - kirin PV Rendered realtime in Unity 5

COSMOS - kirin PV rendered realtime with Unity 5

Published: