Step 1. Adjusted levels / hue / saturation. Then applied custom displacement map to whole image and masked back areas of focus (i.e face, some hair / neck / chest etc)
Step 2. Duplicated layer and mask. Adjusted hue of duplicate layer, then applied a second custom displacement map to the new layer
Step 3. Added texture and particles to the image
Step 4. Added brush stroke textures to the image, while masking off areas to keep focus on parts of the model
Final Step. Added colour overlays to the whole image and then a black to transparent gradient to add depth.
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Photomanipulation created from a stock photo. Used multiple custom displacement maps, textures and brushes to create the fractured effects on thi Read More