Designing a strategic MMORPG Interface
As an Art director in Kaihanga, one of my responsiblities was to develop a 100% original GUI for their first title: Evoora. The job was a huge load of volume since the game involved more than 50 buildings (and therefor windows) with game actions involved in it. Also it included the navigation of two isometric maps, a header displaying more than 10 different parameters.Of course all the buttons, drop down menus, sliders, bars and icons were specially customized.
The game was 100% rendered in html, which was a huge technical challenge.