Run Down Cellar:
 
This was a really fun project!  Like always my plans for any given project are ambitious.  This is a project that for the most part hit its mark.  For this project I really learned a lot about the material editor in the UDK.  With the high number of props in the scene, I knew I needed to quickly texture them all.  So most of the materials in the scene are made of tiling textures blended by masks and other tricks inside the material editor.
 
Maya, Photoshop, xNormal, Quixel nDo, The Unreal Development Kit
Sci-Fi Hangar Bay:

This was a group project for a game art class. I was the lead environment artist in charge of most of the assets and all of the scene assembly and lighting. For me this was all about creating modular pieces. I constructed the hangar working with around 20 different assets.

Maya, Photoshop, xNormal, and The Unreal Development kit.
Blasphemous Juggalo Desperatoes:
 

The title came about randomly from "The Video Game Name Generator" site.  All classmates were given a randomly generated title to create a mock video game out of.  The most fun/challenging part of the project was to model the destruction while keeping the polycount low. 
 
Maya, ZBrush, Photoshop, xNormal, The Unreal Developement Kit
Game Art Projects
Gepubliceerd:

Game Art Projects

Various game art projects from the past years.

Gepubliceerd:

Creatieve disciplines