Unlearn

This is a video capture of the Unlearn game-play made for the Human-centered Interactive Design course, Spring 2011. It is about a dream-like experience in 5 different levels with each level introducing one oddly contrasted object: a piano in the middle of desert, a ringing old phone in the middle of woods, etc.
Responsibilities: Game Concept and Story, Modeling, Texturing, Lighting, Daylight system, Particle Systems, Scripting, User Testing.
Software used: CryEngine 2, 3dsMax, Photoshop, Adobe Premiere Pro.
3D GAME: Unlearn
Published:

Owner

3D GAME: Unlearn

This is a video capture of the Unlearn game-play made for the Human-centered Interactive Design course, Spring 2011. It is about a dream-like exp Read More

Published:

Creative Fields