Thesis
This is our Thesis project in the Game Design Masters at NYU. This is made in Unity and it's being developed by myself, Bruce Lan, Allen Yu and Nolan Filter.
 
The Design Problem we're trying to solve is to explore the possibility of having a true multiplayer horror experience through the mechanics of players interacting and fearing each other. This game uses betrayal, uncertainty, and information restriction to make the players uncomfortable in a world where they don't know who to trust.
 
This is a two semester long project. This is actually part one of two of the development process. In the end we re-skinned everything with a B-Movie aesthetic to help make the game more understandable. Please go to "The Curse of Mannequin island" to check out our final product.
 
@mannequinisland
 
Abandoned
Abandoned takes place in the mind of a fashion photographer that grew up in an impoverished and violent neighborhood. The game is about the battle within her psyche to come to terms with the horrific circumstances of her past. Players represent elements of her psyche while one of them will become the embodiment of her violent upbringing.
 
A 3rd person online multiplayer horror game where players must complete a series of individual goals to survive the nightmare of an ever changing environment.
First Concept Art
Room Types: Exploration
 
Kids Room
Duality Room or Inverted Room
Top View Interaction
Ballet Room
Elevator
Trap Room
Light and Color Boards
Level Layout in Unity
Camera and Filters Exploration
Mood Boards / Inspiration Boards
Logo Exploration
Abandoned
Published:

Abandoned

Abandoned is part 1 of the development of our thesis project: The Curse of Mannequin Island.

Published: