On this project I wrote the shaders (including sky, sea, terrain, vehicles, post processing) and created the VFX. It was my first experience of directly writing shaders (no tools) and I worked in Cg.
Our tools and engine were quite basic, and I worked together with the code team to design the particle and explosion/fragmentation system.
Our tools and engine were quite basic, and I worked together with the code team to design the particle and explosion/fragmentation system.