Arbitrea is an experimental mobile app game, that was conceptualised and executed by a team of 5 students (including me) as part of our semester project on Experimental Game Interaction, Fall Semester at Malmo University, Sweden. Rodrigo Jimenez and I were responsible for the visualisation and graphics for the same, some of which have been added below.
Arbitrea is an intrusive, role-playing game which demands the player (The Emporer) to make important decisions regarding his Kingdom at any time of the day, without prior notice. The game intrudes the players ordinary life, calls at odd times, blocks other important features such as messaging, calling and cameras on the user's phone such that,
The game decides when it needs to be played, not the player.
The player is given a basic introduction to the empire he now leads and the ministers in his cabinet. The ministers call the player at randomised times and inform him of certain events that require his jurisdiction.
Based on the decisions made by the player, the kingdom is evaluated and progresses or degresses accordingly.
The emporer is advised by his immediate cabinet of Ministers that both inform and help with current events in their sectors.
Big thanks to the whole team involved in making the game:
Rodrigo Jimenez
Marcus Johansson
Ondrej Mynarik
Tim Tuvestam
and Teis De Greve for the cameo in the video!