Cinema 4D Noise Palette
 
 
As I was working with procedural materials lately, I had the idea of creating a three-dimensional  representation of
Cinema 4D's beautiful noise algorithms. To achieve the translucent look i made use of 
sub surface scattering and Cinema 4D´s inbuild Physical Renderer. 

Please feel free to contact me if you have any questions or ideas for further development. Enjoy!
Cinema 4D Noise Palette
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Published:

Cinema 4D Noise Palette

Three dimensional representation of Cinema 4D´s Noise Palette by Mario Tran Phuc
5997
57079
167
Published:

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