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Projection of fish on a water screen

For the course Ambient Screens we made an interactive waterscreen. When the sensors detect that somebody puts his hand in the water, the waterfall will stop at that place. Fish cannot live without water, so where the waterfall is interrupted no fish will swim. When the hand is pulled back, everything turns back to normal.
We where not able to see 3D models in detail on the waterscreen, so I made 2D models.
Testing of the visualisations on the waterscreen:
Projection of fish on a water screen
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Projection of fish on a water screen

Projection of fish on a waterscreen. When the waterfall is interrupted, fish will swim away. Vak: Ambient Screens Studie: Creative Technology

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Creative Fields