I spent a couple of evenings figuring out how to make camera's in UE4 cinematics controlled via blueprints as opposed to key-framing them in Matinees.
This comes in handy in certain game modes such as racing games or stealth as the camera will always follow an assigned target.
The only aspect of the camera's in the video above which were key-framed was the Director track, which assigns which camera is going to be displayed.