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    TRACED is a self-contained smart-watch application that lets users create and share location-based journeys and destinations using custom map dat… Read More
    TRACED is a self-contained smart-watch application that lets users create and share location-based journeys and destinations using custom map data enriched by audio, video, and photography. Users can plan their journeys beforehand, capture them in real time, or remember them after the fact. They can also trace the adventures of others, purchase premium journeys and maps, add their own feedback, and receive location-specific sponsored content. Read Less
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TRACED lets users create and share their adventures—and much more. Designed and developed in just 24 hours for the Samsung Gear-S.
Rapid prototyping for a cutting-edge wearable
 
So, what are five guys to do with a weekend in Las Vegas? If they’re from MaxMedia, they build a functional, media-rich app for a pre-market smart-watch in less than 24-hours.
 
The MaxMedia team participated in AT&T’s annual hackathon, a design and development competition that helps kick off AT&T’s Developer Summit and CES. Like the 100+ teams competing, MaxMedia brought its backend development A-game. But we also played to our other strengths—creative front-end development, captivating motion and video content, and high-end experience design all guided by our culture of innovation and idea-leadership.
 
The result was TRACED, a self-contained smart-watch application that lets users create and share location-based journeys and destinations using custom map data enriched by audio, video, and photography. Users can plan their journeys beforehand, capture them in real time, or remember them after the fact. They can also trace the adventures of others, purchase premium journeys and maps, add their own feedback, and receive location-specific sponsored content.

Creative team
JD Jordan, creative director and experience design lead

Rami Lab, videographer and motion-graphics designer
Nick Lambert, front-end developer
Greg Vagen, experience designer
Travis Warlick, back-end devemoper
 
"A competition like this is an amazing opportunity—and our team killed it. We were able to take all these amazing technologies, map them to a number of original ideas that we came up with on the spot, and filter those ideas by their novelty, their complexity, and their viability so that we could execute one in under 24 hours. This is how innovation should be: inspired and nimble." 
Kicking off the challenge, away from the masses in the ballroom.
Brainstorming ideas in the suite-turned-workspace
Defining requirments for the short time-frame over a view of the desert.
MaxMedia's Rami Lob, Greg Vagan, JD Jordan, Travis Warlick, and Nick Lambert.