Ansgar Messmer's profile

Bibi Blocksberg - Das Große Hexenbesenrennen 2

Hexenbesenrennen 2
Nintendo 3DS & Wii
Position:
- Lead Artist

Platform:
- Nintendo Wii & 3DS

Production Tasks:
- Building Environment Assets
- Building 2 racing tracks, working with everyone on 6 other racing tracks
- Modeling & Texturing 8 main characters, their brooms & side characters

Managing Tasks:
- Leading a team of various artists
- Overwatching Artists, ensure the style is adhered to
- Communication between Programming, Game Design & Art
- Planing & Executing production

Character Modeling done in Maya & Texturing/Material Settings in Nintendoware
Character Modeling done in Maya & Texturing/Material Settings in Nintendoware
One of the racing tracks in a swirling, horrifying hotel.
Level Design and 3D-Modeling & Texturing the Environment
One of the racing tracks set in an arabian market.
A Near-East environment: Level Design and 3D-Modeling & Texturing the Environment
One of the racing tracks set in an arabian palace.
Several other racing tracks done by other people from the team
Bibi Blocksberg - Das Große Hexenbesenrennen 2
Published:

Bibi Blocksberg - Das Große Hexenbesenrennen 2

In the 10 months of production we really achieved what we planned right at the start. Wwe set ourselves the goal to make a Fun-Racer with all its Read More

Published: